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Mobile games development

Defender of the Red Dawn: Playing Red Guardian in Marvel United

Bringing Red Guardian from Marvel United: Multiverse to life was not simply about adding color to plastic; it was about capturing a character’s personality and […]

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Mobile games development

The Player’s Journey into Flow: Balancing Skill and Challenge

The concept of flow has fascinated psychologists, educators, artists, and game designers for decades because it describes something deeply universal about human experience: the desire […]

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Mobile games development

Sowing the First Seeds: Creating the World of Garden Dice

Every creative endeavor begins with a moment that seems small at first, but later grows into something that defines the entire project. For Garden Dice, […]

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Mobile games development

Drifting Beyond the Reef: A Thank You to the Waters That Carried Us

The end of the school year is often marked with a bittersweet blend of celebration and reflection, but this one carried a particular weight. Sitting […]

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Mobile games development

Unstoppable and Undead: Death Troopers in Action

Among all the units in Star Wars Imperial Assault, the Death Troopers hold a special place for hobbyists and painters who love combining cinematic atmosphere […]

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Mobile games development

Revive: Call of the Abyss – Diving Deeper Into the Game’s Potential

When you first encounter Revive: Call of the Abyss, the box art immediately signals that this is something different from the base game. The original […]

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Mobile games development

Gaming Bits: Herding Hope – Ark of Animals at the Table

Ark of Animals is a fascinating blend of speed, spatial reasoning, and strategic planning wrapped in a theme that feels instantly recognizable to players of […]

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Mobile games development

Redefining Fun: Lessons from Playing Tapestry

Every hobby has its own language, and the tabletop gaming hobby is no exception. Words like worker placement, tableau builder, point salad, and engine building […]

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Mobile games development

Hamster Valley: The Prototype Chronicles

In the beginning, there was no Hamster Valley. There was only a faint idea, an image that kept coming back to me whenever I thought […]

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Mobile games development

Tabletop Memories from Pacificon 2011

There is always a particular kind of anticipation that builds in the weeks leading up to a board gaming convention. It is not quite the […]

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