First-time Plays / “New to Me” Games

September arrived with a peculiar mixture of anticipation and reflection. Unlike the months that came before, where the eagerness to unbox new arrivals dominated the atmosphere, this time the decision was made to slow down and focus on what had already been acquired. It was not simply a matter of convenience or necessity but a conscious choice born from the awareness that shelves were filling faster than they were being emptied of unplayed content. The delayed arrival of a long-standing order, held back for months due to Dwelling of Everdale, was the opening note of the month. At last, the wait ended, and the collection grew once again, bringing both excitement and the sobering reality of an expanding shelf of shame.

The statistics told their own story. Sixty-six plays across thirty-four unique titles, with only one new game introduced and no new expansions explored. Numbers may not capture the laughter shared, the quiet moments of contemplation during a solo play, or the discussions of strategy across the table, but they reveal patterns. They suggest a player turning attention inward, away from the lure of constant novelty. The H Index ticked upward to twenty-six, a small increase but still meaningful, while the collection reached one hundred and nine games. Five came in, none went out, and the shelf of shame crept to sixteen, four higher than before. Even with thirty expansions waiting to be tried, two found their way off the backlog. These figures painted the picture of someone both deeply invested and constantly at risk of being overwhelmed by the scale of their own enthusiasm.

Yet beyond the numbers lay something subtler. September became a month where rediscovery triumphed over acquisition. Games forgotten or overlooked returned to the table, reminding me of why they had been purchased in the first place. In their mechanisms, in their stories, in their weight or simplicity, they revealed how enjoyment often lies in revisiting what one already owns rather than endlessly seeking the new. The approaching flood of Essen releases served as a silent backdrop, whispering temptation but also highlighting the wisdom of restraint. Playing older games rekindled appreciation and curbed the impulse to expand without end.

Among the rediscovered titles, Revive stood tallest. Initial impressions had been favorable but restrained, yet as the game returned repeatedly to the table, its qualities deepened. The combination of card-driven play, resource management, and the evolving sense of discovery formed a puzzle that was endlessly engaging. Each play brought something fresh, a different decision tree, or a new path of development. Even the solo mode, reimagined through a mautoma variant, offered a stronger challenge than the official system and cemented the title as a long-term favorite. What began as a good game transformed into a remarkable one through repeated exposure, showing how some designs bloom only after patience.

Skymines followed closely, another title that demanded mental energy and rewarded those willing to invest it. Its mechanisms overlapped and interlocked, creating a demanding but rewarding tapestry of decisions. The solo mode was strong, yet the game seemed destined for its best form at a full table of four, where interaction and tension would reach their peak. The concern remained that the rules were too numerous, too easily forgotten, and too challenging to reintroduce after a pause. Such games can fade when momentum is lost, not because they are flawed but because memory itself becomes a barrier. In September, though, Skymines enjoyed its moment of prominence, a reminder that sometimes the right time and the right attention are enough to bring a game alive.

On the opposite end of complexity, Sea Salt & Paper continued to delight. As a light filler for two, it required little explanation, yet it produced endless laughter and replayability. The digital expansion raised questions about whether more content truly improved the experience, but the physical game’s charm remained untouched. Requested often, quick to set up, and easy to play, it became the go-to option for lighter evenings. Similarly, Marvel Champions maintained its familiar rhythm, a game that could disappear from the table for weeks only to return with the same joy as before. Facing villains like Klaw and Ultron provided not just mechanical puzzles but the narrative thrill of comic-book heroics unfolding through cards.

Blackout: Hong Kong offered a different kind of experience, one that leaned into solo campaigns and layered challenges. The official narrative was satisfying, but the discovery of fan-created variants expanded its potential even further. Its mechanisms demanded attention, each play a puzzle requiring careful planning and foresight. For solo gaming, it became a highlight, proving once again that the hobby offers not only shared joy but also rich solitary engagement.

Not all new arrivals shone as brightly. Beer & Bread entered the collection with promise, its clever use of multi-purpose cards and a scoring system that balanced bread against beer production. The components impressed, and the first plays revealed a well-crafted design. Yet despite its elegance, the fun was missing. The experience felt mechanical, like solving an equation without the thrill of discovery. Both players at the table agreed: it was a game that worked but did not inspire. Into the trade pile it went, a reminder that good design alone does not guarantee personal enjoyment. Taste and connection matter just as much.

Clans of Caledonia also appeared for the first time in September, offering economic weight and strategic depth. Solo play provided an introduction, useful for understanding its systems, but the true brilliance seemed to emerge in multiplayer. The interactions of trade, negotiation, and competition were elements that solo mode could not replicate. On digital platforms, the multiplayer experience flourished, demonstrating that some games truly thrive only in the company of others. This contrast between solitary learning and shared play underscored a theme present throughout the month: different contexts bring out different qualities in games.

Rediscovery extended to Spirit Island, a titan of cooperative play that had inexplicably gone unplayed for too long. Returning to it reminded me of its brilliance. The layered decisions, the thematic immersion, and the thrill of overcoming overwhelming odds made each session unforgettable. Managing two spirits created a satisfying challenge, and victories achieved through alternate conditions added variety to the triumphs. The game’s length and complexity remained barriers, but its capacity to generate tense, dramatic stories ensured its place as a treasure in the collection.

Other rediscoveries produced mixed results. Riftforce returned, offering inventive solo mechanics and clever design, but the spark was missing. The game felt fiddly, the fun muted, leading to the decision to let it go. Digital play provided a substitute, making parting easier. Raiders of Scythia revealed a similar pattern. Solo play delivered tension and engagement, while multiplayer fell flat, lacking the spark needed to make it memorable. Preferences became clear: some games are solo experiences at heart, while others thrive only in groups.

Grand Austria Hotel became the focus project of the month, receiving dedicated attention to determine its fate in the collection. Solo variants were tested, both official and unofficial, and each provided a satisfying experience. The mautoma delivered strong artificial competition, while the BYOS variant created shorter but still challenging plays. Despite these positives, the game’s long-term future seemed dim. It was good, but not exceptional, and with so many other titles vying for attention, the decision was made to eventually part with it. This process of evaluation, focusing on neglected games to determine their worth, became a valuable exercise in managing the collection.

Lighter titles also found space on the table. Spot It and That’s Not a Hat delivered quick, fun diversions. For Northwood provided a unique solo trick-taking experience. Bullet, Final Girl, and Dead Man’s Draw offered compact but tense sessions. Classics like Aeon’s End, Ark Nova, Gaia Project, and Maracaibo continued their steady presence, reminding me of their enduring value. Even Uno Flip found a moment to shine, proof that not every enjoyable experience needs to be heavy or complex.

Eldritch Horror ultimately claimed the title of game of the month. Despite defeats, its narrative power triumphed. Each play felt like an adventure, a desperate race to prevent global catastrophe. Its difficulty was part of its charm, ensuring that victories were hard-earned and defeats still provided memorable stories. No other game matched its ability to generate atmosphere, tension, and narrative drama. For that reason, it stood above the rest.

September’s journey was one of rediscovery, reflection, and balance. The statistics revealed growth, the plays highlighted variety, and the decisions about culling underscored the need for focus. More than anything, it was a reminder that the heart of board gaming lies not in how many boxes sit on the shelf but in the experiences created when those boxes are opened. Rediscovery brought joy, restraint brought clarity, and the stories told at the table made the month unforgettable.

Exploring Depth and Variety

After September’s rediscovery, the next phase of reflection turned toward the variety of experiences that modern board games provide. Each game on the table carried its own rhythm, its own philosophy of design, and its own emotional resonance. Exploring this variety is not merely about shifting from one mechanism to another but about understanding how different games evoke different moods, challenge different skills, and create different memories. The exploration of depth and variety in board games offers insights into why this hobby continues to grow and why players return again and again to familiar titles as well as to new releases.

A first point of emphasis is how board games construct engagement. Some are quick and light, offering bursts of entertainment that require little preparation, while others demand sustained concentration, layered strategy, and often hours of commitment. Sea Salt & Paper, for instance, exemplifies the light end of the spectrum. Its rules are simple, its playtime short, and yet it succeeds in generating joy with minimal effort. It can fill the small gaps in an evening, act as a palate cleanser between heavier games, or serve as the perfect closer after a long session. The fact that it remains in steady rotation despite its simplicity underscores a truth about board gaming: depth of experience does not always require complexity of rules.

At the other end of the spectrum stand titles like Spirit Island, Gaia Project, and Ark Nova. These are sprawling designs that demand energy and concentration. They immerse players in complex systems where each decision ripples through multiple layers of consequences. Playing such games is less about a quick laugh and more about a deep, intellectual satisfaction. Spirit Island, for instance, challenges players to balance thematic immersion with intricate strategic planning. The tension of managing multiple spirits, defending the island, and pushing back against invaders creates a narrative that is both thrilling and exhausting. These are games that test patience, perseverance, and adaptability.

Between these two poles lies a vast middle ground where most titles sit, offering balance between accessibility and depth. Revive, Skymines, and Blackout: Hong Kong fall into this category, providing meaningful decisions without overwhelming complexity. These games attract players who want something engaging but not necessarily monumental in scale. Their designs often rely on clever mechanisms that encourage replayability, ensuring that each session feels distinct even when the structure remains familiar. Revive’s card system, Skymines’ interwoven mechanisms, and Blackout’s campaign-driven puzzles all demonstrate how depth can be achieved through thoughtful design without requiring the sheer size or length of a game like Gloomhaven.

Variety also extends to modes of play. Solo gaming has grown into a thriving aspect of the hobby, no longer viewed as secondary or niche. For many players, including myself, solo experiences are not substitutes for group play but rather a different expression of the same passion. Games like Final Girl, Blackout: Hong Kong, and Grand Austria Hotel provide challenges designed or adapted for solitary play, offering puzzles that engage the mind and create satisfying narratives. Solo gaming removes the social negotiation of group sessions but replaces it with introspection, patience, and personal discovery. It becomes a dialogue between the player and the design itself, where victory and defeat are measured not against others but against the limits of one’s own understanding.

Multiplayer, however, offers dynamics that solo cannot replicate. Interaction, negotiation, and competition create energy that emerges only when human beings sit around the same table. Clans of Caledonia demonstrated this truth. Solo provided learning, but the essence of the game unfolded in the tension of trading and competing with others. Similarly, Raiders of Scythia revealed that while its solo mode was engaging, multiplayer lacked the same spark, underscoring how different contexts bring out different qualities. Understanding these distinctions allows for a more deliberate choice of what to play and when, ensuring that each session aligns with the mood and company available.

Variety also touches on emotional tone. Some games emphasize tension and challenge, pushing players to the brink of defeat before offering the possibility of victory. Eldritch Horror epitomizes this style. Each session feels like a desperate race against cosmic horrors, with success never guaranteed and failure looming at every turn. The stories that emerge from defeat are often as memorable as those from victory, proving that enjoyment is not always tied to winning. Other games emphasize humor and light-hearted interaction, as seen in titles like Spot It, That’s Not a Hat, or Uno Flip. These games thrive on laughter, quick reactions, and the joy of participation rather than strategic mastery.

Mechanisms are another dimension of variety. Some games revolve around deck building, others around resource management, worker placement, area control, or trick-taking. Each mechanism appeals to different preferences and fosters different kinds of engagement. Aeon’s End, for example, refines deck building by removing the need for shuffling, streamlining the mechanic while maintaining depth. For Northwood takes trick-taking into a solo format, a rare and fascinating twist on a classic genre. Botanik offers clever tile placement, while Carnegie explores resource allocation and economic growth. Each mechanism provides a unique lens through which to experience play, ensuring that the hobby never becomes monotonous.

The physical nature of games further contributes to variety. Components, artwork, and presentation shape the tactile and visual experience. Beer & Bread impressed with its high-quality materials, even if the gameplay fell short of expectations. Splendor Duel offered compact elegance, while titles like Gloomhaven and Gaia Project delivered sprawling boxes filled with content. The physical presence of a game matters, influencing how inviting it feels to set up, how immersive it becomes once on the table, and how satisfying it is to interact with its pieces. Sometimes components elevate a simple design, and other times they become barriers when complexity outweighs accessibility.

Narrative potential also distinguishes games from one another. Some rely heavily on theme and story, while others focus on abstract mechanisms. Eldritch Horror and Final Girl immerse players in unfolding narratives where events, encounters, and outcomes create unique stories every session. By contrast, games like Riftforce or Caper: Europe rely more on tight mechanisms, producing satisfaction through balance and strategy rather than narrative immersion. Both approaches have their strengths, and players often choose based on mood: sometimes craving story-driven immersion, other times preferring pure mechanical elegance.

This breadth of experiences highlights why board games can sustain long-term passion. Unlike other hobbies where repetition can quickly dull excitement, the sheer diversity of modern designs ensures that there is always something new to explore. Even within a single collection, a player can find games for every mood, every group size, every amount of available time. This flexibility is one of the strongest appeals of board gaming. It allows the hobby to adapt to life rather than demanding that life adapt to it.

Yet variety also brings challenges. With so many options, the paradox of choice emerges. Deciding what to play becomes its own puzzle, sometimes creating hesitation or even paralysis. Collections can grow faster than they can be meaningfully explored, leading to shelves filled with unplayed boxes. September’s focus on rediscovery was one way to combat this problem, a conscious effort to appreciate what was already present rather than constantly chasing what was new. It served as a reminder that variety is valuable only when it is experienced, not when it remains theoretical.

Balancing depth and variety requires self-awareness. Knowing when to reach for a heavy strategic title, when to invite laughter with a party game, when to immerse in narrative, or when to tackle a solo puzzle ensures that each session feels rewarding. Too much of one style can lead to fatigue, while a healthy mix keeps the hobby fresh. September’s sessions demonstrated this balance, moving fluidly between light fillers, medium-weight strategies, heavy epics, solo challenges, and multiplayer interactions. The result was not just a list of plays but a mosaic of experiences that reflected the full spectrum of what board gaming has to offer.

In the end, exploring depth and variety in board games reveals that the hobby is not about mastering one kind of play but about embracing the full range of possibilities. Each game provides a unique window into creativity, strategy, and social connection. Together, they form a landscape so diverse that no single month, no matter how filled with plays, can ever exhaust it. This richness is both the strength and the challenge of the hobby: it ensures endless fascination while demanding thoughtful choices. For September, those choices leaned toward rediscovery and balance, proving that sometimes the most fulfilling path lies not in adding more but in appreciating the variety already at hand.

Challenges of Collecting and Curating

As the journey through September continued, another dimension of board gaming emerged with increasing clarity: the challenge of managing a collection. A growing library of games is a source of joy, a symbol of passion, and a reflection of curiosity. Yet it also carries weight. Shelves filled with unopened boxes can inspire anticipation but also guilt, a reminder of time not yet spent and experiences not yet lived. Balancing the excitement of acquiring new titles with the responsibility of appreciating and curating the existing collection is one of the central dilemmas faced by enthusiasts.

The statistics of the month told a clear story. Five games entered the collection, while none left. Sixteen titles remained unplayed, part of what many call the shelf of shame. For expansions, the backlog was even higher, though two finally found time at the table. These numbers may appear harmless on their own, yet they illustrate how quickly growth can outpace exploration. Each new arrival promises hours of potential joy, but every box requires time, space, and energy—resources that are finite.

The metaphor of the shelf of shame deserves closer examination. It is not truly shameful to own unplayed games; it is simply a reflection of enthusiasm colliding with reality. The desire to discover new designs, support creators, and participate in the excitement of releases often outpaces the ability to play. The phrase captures the tension between aspiration and practicality, a tension that can grow heavier when left unaddressed. September’s rediscovery focus was, in many ways, an attempt to counterbalance this phenomenon by shifting attention toward the neglected corners of the collection.

Curation becomes essential when collections grow large. Unlike books or films, board games demand space and regular engagement. A novel can sit unread for years and still be waiting faithfully, but games require setup, rules refreshers, and often other people’s time. When a game sits too long untouched, the barrier to returning grows higher. Rules fade from memory, components become intimidating, and the temptation to reach for something easier increases. This is why many collectors periodically evaluate their shelves, deciding which games will remain and which should be sold or traded.

September featured such an evaluation with Grand Austria Hotel. Despite strong design and enjoyable solo variants, the decision was made to eventually part with it. The reasoning was simple: it was a good game but not one that shone brightly enough to justify its place among other favorites. This act of letting go can be difficult, as it feels like a loss, yet it also creates clarity. Every game removed frees space—physical, mental, and emotional—for those that remain. Curating a collection is not only about adding but also about subtracting, ensuring that the overall library reflects genuine joy rather than accumulation for its own sake.

The emotional cycle of acquiring, playing, and sometimes trading games mirrors broader consumer habits but with unique intensity. Board games are not just objects; they are experiences waiting to be unlocked. Anticipation builds from announcements, previews, and crowdfunding campaigns. The arrival of a long-awaited package creates a surge of excitement. Opening the box, admiring the components, and reading the rules provide immediate gratification. Yet unless the game is played and enjoyed, that initial spark can fade, replaced by guilt or indifference. The cycle then begins anew with the next release. Awareness of this pattern helps to break it, encouraging players to pause, reflect, and make deliberate choices.

Essen, the great festival of board games, loomed over September as both a promise and a threat. Hundreds of new titles would soon flood the market, each vying for attention. For collectors, this is both exhilarating and overwhelming. The temptation to add more is powerful, but the risk of overextending is real. September’s emphasis on rediscovery served as a reminder that the joy of gaming lies not in owning the most but in playing meaningfully. This perspective can act as a shield against the tidal wave of new releases, offering discipline in the face of temptation.

Another challenge of collection management is the balance between variety and repetition. With dozens of games available, it can feel wasteful to replay the same title too often. Yet depth often requires repetition. Revive grew from good to great precisely because it was played multiple times in succession, revealing hidden layers that a single play could not expose. Eldritch Horror delivered unforgettable narratives because it returned to the table more than once. Balancing breadth with depth requires intentional choices: sometimes resisting the urge to rotate constantly and instead committing to a game long enough to unlock its full potential.

Social dynamics also influence collection management. A game may be beloved by one player but disliked by others in the group, leading to difficult decisions. Grand Austria Hotel fell into this category, appreciated by me but not by my main gaming partner. Raiders of Scythia worked beautifully solo but failed to spark in multiplayer. Such discrepancies force questions about who the collection is for. If most gaming is shared, the preferences of partners and friends weigh heavily. If solo play dominates, then personal taste takes precedence. Balancing these considerations ensures that the collection serves its true purpose: fostering enjoyable experiences.

The role of digital platforms further complicates curation. Services like online adaptations and Board Game Arena provide access to many titles without requiring physical ownership. Riftforce, for example, could be let go physically because digital play remained an option. This raises new questions about what needs to be owned and what can be experienced virtually. Digital play cannot fully replicate the tactile and social pleasures of the physical table, but it can supplement them, reducing the pressure to keep every game indefinitely.

Storage space is another practical concern. Large collections demand shelving, organization, and sometimes even entire rooms. Each new box adds to the logistical puzzle. Heavy titles like Gloomhaven consume disproportionate space, while smaller games fit easily but risk being overlooked. Organizing a collection becomes its own hobby, with solutions ranging from custom inserts to elaborate shelving systems. The physicality of board games, their presence in the home, makes curation more urgent than with other media. They cannot be hidden on a hard drive; they demand visibility.

Financial considerations also play a role. Board games are not inexpensive, and collecting can quickly become costly. Each new purchase represents not only money spent but also value that must be justified through play. When a game enters the trade pile after only a few sessions, as with Beer & Bread, the cost feels heavier. Yet selling or trading can recoup some value, easing the burden. Viewing collection management through a financial lens helps ensure sustainability, keeping the hobby joyful rather than stressful.

Beyond practicality, collection management carries an emotional dimension. Each game tells a story: when it was acquired, who it was played with, what memories were created around it. Letting go of a game can feel like letting go of those memories, even if the box itself sits unused. Curating a collection therefore requires sensitivity, recognizing that not every decision is purely rational. Some games remain not because they are played often but because they hold sentimental value. Balancing nostalgia with practicality is part of the challenge.

September’s reflection on collection revealed a guiding principle: intentionality. Every game on the shelf should serve a purpose, whether as a solo challenge, a party filler, a strategic puzzle, or a sentimental keepsake. Intentionality means choosing games that align with personal preferences and group dynamics, resisting the pull of hype when it does not fit. It means revisiting older titles to reaffirm their value and letting go of those that no longer resonate. It means viewing the collection not as a static archive but as a living library, constantly evolving with the players who engage with it.

The month also showed that collection management is not about austerity but about balance. New games can still bring excitement, as Dwelling of Everdale’s arrival proved. But excitement should be tempered by reflection, ensuring that additions enhance rather than overwhelm. Rediscovery demonstrated that value already exists on the shelf, waiting to be unlocked. Curation ensured that space, both physical and mental, remained open for future experiences.

Ultimately, the challenge of collecting and curating is the challenge of making choices. It is about deciding what matters most in a hobby that offers endless possibilities. It is about recognizing limits and embracing them not as restrictions but as guides. By curating deliberately, the collection becomes not a burden but a treasure, a source of joy rather than anxiety. September’s lessons in management and reflection set the stage for a sustainable and meaningful journey forward, ensuring that the hobby remains a wellspring of enjoyment rather than a source of stress.

The Enduring Joy of Play

After navigating the rediscovery of old favorites and the careful curation of a growing collection, the final theme that September revealed was the enduring joy of play itself. At the heart of every discussion about statistics, acquisitions, trades, or expansions lies the simple truth: board games are played to bring joy, challenge, and connection. Without play, boxes are only cardboard and components. With play, they transform into shared stories, moments of triumph, lessons in defeat, and memories that endure far longer than the time it takes to shuffle cards or move pieces across a board.

The month’s statistics captured one layer of this joy. Sixty-six plays in thirty days is more than a number; it represents dozens of evenings filled with discovery, laughter, contemplation, and occasionally frustration. Thirty-four different titles at the table meant thirty-four opportunities to experience unique worlds, mechanics, and interactions. Some plays were quick fillers, others sprawling adventures that consumed hours. Each one added another brushstroke to the month’s portrait of play, demonstrating variety not for its own sake but as a reflection of how gaming adapts to mood, company, and context.

The narrative of Eldritch Horror exemplifies why play remains central. Though it resulted in defeat twice, the journey itself was memorable and deeply satisfying. The adventure of facing cosmic threats, the suspense of rolling dice, the collaborative tension of making hard decisions—all of these moments created an atmosphere that lingered long after the game ended. This is the enduring power of play: victory is not always necessary for fulfillment. Sometimes the most treasured experiences are born from loss, as the struggle itself leaves a lasting impression.

Other games illustrated different aspects of joy. Sea Salt & Paper continued to shine as a light, accessible filler, reminding that fun need not be complex. Revive demonstrated the thrill of depth revealed through repeated exploration, rewarding persistence with fresh strategies and discoveries. Marvel Champions showed how narrative-driven card play can combine with mechanical elegance to create moments of personal triumph, such as overcoming Ultron after conquering Klaw. These examples underscore how play provides satisfaction on multiple levels: emotional, intellectual, and social.

The act of replaying older titles added another layer of meaning. Spirit Island reminded of the grandeur of cooperative strategy, with its tension between growth and defense, its complex decision trees, and its thematic resonance. Grand Austria Hotel, though ultimately destined for trade, offered enjoyable solo experiments that kept play fresh and rewarding. Returning to these games revealed that joy can come not only from novelty but from rediscovery, from finding new appreciation in designs that once seemed familiar. Each replay deepened understanding, reaffirming that the library already contained vast potential for enjoyment.

The social side of play emerged as equally important. Games are rarely experienced in isolation. Even solo sessions carry the echo of community, as designers, playtesters, and fellow enthusiasts contribute to the shared ecosystem that makes gaming possible. Multiplayer sessions, whether with a partner, family, or friends, transform mechanics into memories. Beer & Bread provided one such moment: though ultimately not a keeper, the experience of discovering it together, debating its merits, and deciding its fate as a couple was itself meaningful. Games provide a platform for conversation, decision-making, and shared reflection.

Moments of disagreement, such as diverging preferences on Raiders of Scythia or Grand Austria Hotel, also illustrate the social fabric of play. These moments are not failures but part of the experience, highlighting how different personalities interact with different designs. A game that sparks joy for one may fall flat for another, and navigating these differences becomes part of the broader journey. Through such negotiations, relationships are strengthened, as compromise and communication ensure that the hobby remains inclusive and fulfilling.

Solo play adds a distinct but equally valuable form of joy. Titles like Blackout: Hong Kong, Final Girl, and For Northwood provided intimate puzzles that tested skill and patience. Solo sessions transform games into personal challenges, meditations where the opponent is not another person but the design itself. They provide flexibility, removing the need to schedule and accommodating moments of solitude. The joy of solo play lies in immersion and mastery, the satisfaction of confronting systems that adapt and resist, creating tension even without human adversaries.

The diversity of play experiences in September highlighted an important truth: there is no single way to find joy in board games. Some players thrive on epic campaigns, others on short fillers. Some delight in intense competition, others in cooperative narratives. Some prefer the solitary duel with mechanisms, others the laughter of a crowded table. Joy is not limited to one style or one genre but emerges wherever the spirit of play is embraced. This diversity is the strength of the hobby, ensuring that there is always something new to discover and cherish.

The endurance of joy also lies in its ability to transcend statistics and ownership. Numbers of plays and sizes of collections matter less than the feelings created in the moment. A single unforgettable session of Eldritch Horror may outweigh ten quick games of lighter fare. A cherished memory of playing Sea Salt & Paper with a loved one may endure longer than the memory of adding another box to a shelf. The meaning lies not in the accumulation of numbers but in the richness of experiences.

Looking beyond September, the enduring joy of play also prepares players for the inevitable cycles of the hobby. New releases will arrive, shelves will shift, favorites will rise and fall in popularity. Yet through all of these changes, the essence remains: gathering around a table, setting up components, and immersing in play. This ritual is timeless, connecting players across cultures and generations. Whether with ancient classics like chess or modern innovations like Ark Nova, the fundamental act of play continues to bind people together.

The joy of play also has a transformative quality. It fosters creativity, teaching players to think differently, to strategize, to adapt. It strengthens social bonds by encouraging communication, negotiation, and empathy. It provides relaxation and escape, offering respite from the demands of daily life. It challenges the mind, testing patience, planning, and problem-solving. Each play session is not only entertainment but growth, a small act of personal enrichment disguised as leisure.

In reflecting on the month, one realization stood out: the true measure of success in gaming is not how many games are owned or even how many are played, but how deeply they are enjoyed. A smaller collection, played often and loved deeply, brings more fulfillment than an overflowing shelf of neglected titles. September’s rediscovery of older games demonstrated this truth vividly, showing that joy was already present, waiting to be rekindled. The joy of play does not demand constant novelty but thrives on attention and appreciation.

The month closed with Eldritch Horror crowned as game of the month. This recognition was not solely for its mechanics or components but for the stories it created, the emotions it evoked, and the sense of adventure it inspired. It symbolized the enduring power of play to transport, to challenge, and to unite. That crown was not a statement about rankings or competition but a celebration of how a game could turn cardboard and ink into a living, breathing experience.

Looking ahead, the lessons of September carry forward. Rediscovery reminded that old games deserve attention. Curation taught that collections thrive when managed with intention. Joy revealed itself as the heart of the hobby, the reason behind every purchase, every play, every decision to sit down at the table. With these lessons, the path into the future becomes clearer: play more meaningfully, curate more intentionally, and cherish the moments that games create.

The enduring joy of play ensures that the hobby will continue to grow not only in size but in depth. It ensures that every box opened is not just an object but a doorway to new experiences. It ensures that every session, whether triumphant or disastrous, contributes to the rich tapestry of memory. It ensures that the hobby remains vibrant, sustainable, and rewarding for years to come. In the end, September was not just a month of board games but a month of lessons, reminding that the true essence of the hobby lies not on the shelf, not in the statistics, but in the moments of play that make it all worthwhile.

Final Thoughts

  • Rediscovery reminded you that joy often hides in the boxes already on your shelves. Playing old favorites again not only refreshed memories but revealed new layers of appreciation.

  • Exploration showed how variety and experimentation breathe life into the hobby, even when certain titles don’t end up staying in the collection. Every play, whether it leads to keeping or trading a game, enriches the journey.

  • Curation highlighted the balance between passion and practicality, teaching that a collection is not only about size but about meaning. The act of letting go proved just as important as the thrill of new arrivals.

  • Joy emerged as the essence of it all—the reason to play, the reason to collect, and the reason to continue. Whether in epic narratives like Eldritch Horror or quick fillers like Sea Salt & Paper, joy is the thread that binds every experience together.

September 2023 stood as a microcosm of the hobby itself: a mix of anticipation, reflection, challenge, and reward. It demonstrated that board gaming is not defined by numbers or acquisitions, but by the memories created and the stories shared at the table.