Year 2 in Play: Gaming with Demons (Solitaire Times #54)

When people talk about board gaming, the first image that often comes to mind is a group of friends gathered around a table, rolling dice, moving pieces, and sharing laughter. Yet, the world of tabletop play has always held a space for the solitary player. In fact, solo gaming is not just a fallback for those who can’t find a group—it’s a thriving branch of the hobby with its own culture, innovations, and iconic characters.

Reaching a milestone like a first anniversary within a gaming community often sparks a wave of reflection. It’s a moment to look back at the experiences shared, the stories told, and the characters who have accompanied players through countless adventures. For many hobbyists, those characters become companions, not just pawns on a board or names printed on a card. They represent persistence, creativity, and sometimes sheer stubbornness in the face of impossible odds.

During one such celebration, enthusiasts were invited to name their favorite solo game characters. The responses painted a vivid picture of the diverse worlds and eras represented in modern tabletop play. From timeless fantasy heroes to obscure historical figures, the range of answers showed just how deeply players connect with the roles they inhabit.

Longtime Legends and Newcomers

One striking detail was the generational spread of choices. Some players reminisced about characters they had guided for decades, like the Amazon from Magic Realm, a figure who has survived and fought through nearly forty years of tabletop journeys. That sort of dedication is rare, and it speaks to the staying power of certain designs. The Amazon is not simply a piece of cardboard; she is a living memory for those who have rolled dice in her name since the late 1970s.

On the other end of the spectrum, newer releases captured attention as well. A handful of participants were thrilled by the inclusion of the Hulk in Marvel Champions, a cooperative living card game that continues to expand with new heroes and villains. Some even admitted they were already “smashed” by the sheer power and fun of this recently released character. The juxtaposition of a classic like the Amazon and a fresh addition like Hulk demonstrates how solo gaming bridges both nostalgia and novelty.

Classic Companions

Not all favorites are superheroes or warriors. Some players turned to Friday, a solo deck-building game inspired by Daniel Defoe’s Robinson Crusoe. Both Robinson himself and the character of Friday earned votes. What’s fascinating is how this game, designed specifically for solo play, resonates so strongly with players. It highlights that the bond between gamer and character is often forged more deeply when the experience is designed to be one-on-one rather than a group effort. In Friday, every poor decision or lucky draw feels personal, as though you and Robinson truly share the struggle for survival.

The Many Faces of Adventure

Modern gaming offers an incredible range of themes, and the favorite-character list reflected that diversity. Some gravitated toward historical figures woven into strategy games. C.J. Walker, a pioneering businesswoman in Tesla vs. Edison, was mentioned, as was Dietrich Bonhoeffer, the German theologian and resistor from Black Orchestra. Both figures remind us that solo gaming does not only take place in fantastical realms; it can also serve as a way to reflect on history and engage with complex moral dilemmas.

Others leaned toward more fantastical or quirky choices. Specialist Will Baker, representing veterans in Warfighter, was nominated, along with the Barbarian named Vincent, the spirit Shadows Flicker Like Flame from Spirit Island, and even velociraptors from Apex Theropod. Someone even gave their vote to the anonymous coffee roaster in Coffee Roaster, proving that everyday activities can be just as compelling as saving the world when transformed into a thoughtful solo experience.

It’s worth asking: why do characters matter so much in games designed for one player? In multiplayer settings, the drama often comes from the clash of personalities across the table. Rivalries form, alliances crumble, and the story writes itself through human interaction. But when playing alone, the character becomes the focal point of immersion.

A strong solo character provides a vessel through which the player experiences challenge and triumph. They create continuity across multiple plays. When Robinson Crusoe survives yet another island adventure, or when the Hulk smashes through waves of enemies, the player feels not just mechanical success but a narrative connection. The character becomes a partner in persistence, turning the abstract rules of the game into a lived story.

Celebrating Together, Even When Playing Alone

One of the most heartwarming aspects of this kind of community-driven anniversary celebration is the realization that solo gaming doesn’t mean isolation. Players may sit alone at their tables, but they are part of a vast and supportive network. The act of sharing favorite characters, swapping stories, and reading about others’ experiences creates a sense of belonging.

Even within a niche hobby, individuals from across the world find themselves connected by common passions. Someone in Europe can talk about Spirit Island spirits, while another in North America might gush over Too Many Bones. These conversations remind everyone that solo gamers, despite their name, are never truly alone.

Solo play has existed in board games for far longer than many realize. Chess problems, patience card games, and puzzles have always been part of the landscape. But the way modern tabletop design embraces solo modes is something unique. What used to be considered a rarity or an afterthought has become not only accepted but celebrated. Understanding this evolution requires looking at the history of board gaming, the rise of thematic immersion, and the broader cultural changes that shaped the way people play.

Early Roots: The Quiet Companions

Before board games became widely published commercial products, solitary play was already woven into cultural traditions. Pastimes like Solitaire (in its many variants) or Go problems allowed individuals to challenge themselves without needing an opponent. These activities trained patience, focus, and strategy. They also normalized the idea that a game need not always require company.

However, when the tabletop hobby as we know it emerged in the twentieth century, the idea of solo play in complex games was less common. Games were marketed as family entertainment or social activities. Playing alone was sometimes framed as unusual, almost contrary to the purpose of the medium. For many decades, solo experiences were left to the realms of puzzles and card games, while board games leaned heavily on group dynamics.

The Turning Point: War Games and Simulations

The real shift began with war games and simulation titles. Military strategy games were, by design, systems that could be studied and practiced alone. A player could test strategies, work through scenarios, and refine their understanding of the mechanics without waiting for opponents. This practical aspect of solo play built the foundation for acceptance.

Titles like Squad Leader and later Advanced Squad Leader encouraged players to spend time reading through scenarios, experimenting with unit placement, and playing both sides to understand tactical nuances. Though these weren’t designed as “solo games” in the modern sense, the culture around them made solo play a natural and respected activity.

War games also introduced the concept of flowcharts, AI opponents, and structured event tables. These systems were precursors to the automated opposition we see in modern solo modes. Instead of requiring another human, a player could follow a set of rules that determined how the enemy acted, creating an illusion of unpredictability and competition.

The Rise of Thematic Adventures

By the late twentieth century, thematic adventure games began to emerge, merging the narrative depth of role-playing games with the accessibility of board games. Titles like Magic Realm or Arkham Horror opened the door to immersive experiences. Their sprawling systems often allowed, by necessity, for solo exploration. After all, not every group had the time or patience to commit to long sessions filled with bookkeeping and detail.

These games hinted at a possibility: that a single player could experience a living story, managing heroes, enemies, and the unfolding world. Even if not marketed as explicitly solo, they became beloved by those willing to sit alone at the table and play out entire sagas.

A Quiet Revolution: Eurogames Meet Solo Play

The modern board gaming renaissance of the 1990s and 2000s brought Eurogames to prominence. With their focus on elegant mechanics, limited randomness, and tight decision spaces, Euros didn’t initially seem like fertile ground for solo adaptations. After all, many of them thrived on competition and indirect player interaction.

Yet designers and fans began experimenting. “Beat your own score” modes became a common way to give solitary players something to strive for. Though sometimes criticized as lacking tension, these modes were an important stepping stone. They validated the idea that even games rooted in competition could offer meaningful single-player experiences.

More importantly, publishers noticed that players appreciated such options. Including a solo mode broadened a game’s audience. This realization began to shift the industry mindset: solo play was no longer an afterthought—it was a market worth designing for.

The Golden Age of Solo Design

In the past decade, solo gaming has experienced what many consider its golden age. Several factors converged to make this possible.

First, cultural changes made solo activities more acceptable and celebrated. Just as people embraced solo travel, solo cinema outings, and other individual hobbies, the stigma around playing games alone diminished. Communities formed online where enthusiasts shared strategies, house rules, and session reports.

Second, crowdfunding platforms played a role. Designers realized that offering a solo mode on Kickstarter often boosted backer interest. Potential supporters saw it as a guarantee that their investment wouldn’t be wasted if they couldn’t find a group. As campaigns leaned into this trend, solo play went from optional to essential.

Third, innovation in design exploded. Rather than relying on simple score-chasing, designers began crafting elaborate automated opponents, narrative-driven campaigns, and branching scenarios. The rise of dedicated solo games—titles created specifically with one player in mind—cemented the legitimacy of the format.

The Role of Characters in Evolution

As seen in the community’s celebration of favorite characters, personalities play a critical role in solo design. The growth of strong character-driven games is both a cause and effect of solo play’s rise. Designers recognized that players form bonds with avatars, and these bonds increase the emotional stakes of gameplay.

Whether it’s the fragile survival of Robinson Crusoe, the defiance of a spirit in Spirit Island, or the might of a comic book hero, characters make the stakes personal. They turn victory into triumph and defeat into tragedy, even when no one else is watching.

The Pandemic Catalyst

Although solo gaming was already flourishing, global events accelerated its visibility. When group gatherings became impossible for a time, many gamers turned to their shelves and discovered the joy of solo play. Games that included solo modes became lifelines, providing comfort and distraction during uncertain days.

This period validated years of design evolution. Solo gaming was not just a niche—it was a resilient and adaptable part of the hobby. Many who discovered it during this time have remained loyal fans, expanding the community further.

Board gaming has always been a cultural symbol of togetherness. It conjures images of families around the kitchen table, friends sharing snacks, and laughter echoing as dice tumble. But for a growing number of enthusiasts, the table is occupied by just one person, quietly setting up cards, moving tokens, and immersing themselves in a story. What drives this choice? Why does solo gaming hold such profound appeal? The answer lies in a blend of psychology, human needs, and the unique power of storytelling.

The Allure of Complete Immersion

When playing in a group, attention is split. Conversation flows, jokes are exchanged, and turns are filled with negotiation and observation. In solo play, however, focus sharpens. Every detail of the game draws the player deeper into its world.

This immersion resembles what psychologists call a flow state—a condition in which concentration is so complete that the outside world seems to fall away. The precise balance of challenge and skill that games offer makes them perfect vehicles for flow. In solo gaming, without social interruptions, that state often arrives more easily. Players lose themselves in the rhythm of shuffling cards, flipping tiles, or making tactical choices, experiencing the game as an uninterrupted narrative.

Autonomy and Control

Another powerful psychological factor is autonomy. In life, decisions are often constrained by circumstance or compromise. In multiplayer gaming, the same holds true: strategies are disrupted by unpredictable opponents, and experiences may not unfold as intended. Solo gaming, by contrast, hands full control to the individual.

Autonomy satisfies a core human need. According to self-determination theory in psychology, autonomy—along with competence and relatedness—is essential for motivation and well-being. Solo games allow players to decide the pace, set personal goals, and create their own conditions for success. This autonomy is not about avoiding others but about reclaiming a space where one’s preferences and rhythms matter most.

Mastery Through Repetition

Solo gaming also appeals to the desire for competence. Without the social pressures of group play, a player can repeat scenarios, refine strategies, and test approaches without fear of judgment. This makes solo play an ideal ground for mastery.

Consider someone learning a complex game like Spirit Island. In a group, fumbling through rules might cause embarrassment or frustration. Alone, the same player can patiently explore, reset, and try again until the mechanics click. Every incremental improvement provides a sense of accomplishment, fueling motivation to continue. Over time, this process becomes a personal narrative of growth, each victory earned through persistence.

Storytelling and Emotional Connection

Perhaps the most distinctive appeal of solo gaming is its narrative power. A multiplayer game’s story is shaped by the interplay of personalities. In solo play, the story unfolds between the player and the game itself. Characters, whether heroes, historical figures, or abstract spirits, become companions.

Psychologists often describe humans as “storytelling animals.” We are wired to make meaning through narrative. Solo games lean into this by framing challenges as personal sagas. When Robinson Crusoe survives another day, it feels like your determination kept him alive. When a spirit defends an island from invaders, the triumph feels deeply personal.

Even abstract games can generate emotional resonance. A carefully placed tile, a narrowly avoided loss, or a long-term strategy paying off can carry the weight of a dramatic climax. The absence of human opponents does not diminish the story—it often makes it more intimate.

A Space for Reflection

Solo gaming can also function as a form of mindfulness. The tactile nature of components, the repetitive actions of shuffling, drawing, and placing, and the gradual unfolding of events create a meditative rhythm. For some, this quiet focus provides stress relief akin to yoga or journaling.

Unlike digital distractions, tabletop play engages both mind and body. The hands move, the eyes scan, the brain calculates. This multisensory engagement grounds players in the present moment. The result is not only enjoyment but also psychological restoration, a reprieve from the noise of daily life.

Escapism and Safe Exploration

Another reason solo gaming resonates is its ability to offer safe escapism. Themed adventures allow players to explore dangerous or impossible scenarios—battling monsters, leading armies, surviving disasters—without real risk. This imaginative engagement satisfies the brain’s appetite for novelty and stimulation.

Escapism here is not avoidance; it is exploration. By inhabiting different roles, players expand their perspectives. Guiding historical figures, for example, offers insights into past struggles. Managing fictional survivors may cultivate empathy for resilience and hardship. Even fantastical narratives encourage players to confront moral choices and dilemmas, expanding emotional awareness.

The Balance of Challenge and Safety

One unique quality of solo gaming is the balance it strikes between challenge and safety. On the one hand, games create tension, uncertainty, and difficulty. On the other hand, these challenges occur in a controlled environment. Unlike real life, failure carries no lasting consequence. A lost scenario can be reset; a crushed hero can rise again in the next playthrough.

This safe space for failure is psychologically valuable. It allows experimentation, risk-taking, and resilience training. Players can confront adversity, learn from mistakes, and try again. The repeated cycle of failure and recovery fosters persistence, a trait that carries over into real-world challenges.

Connection Without Presence

At first glance, solo gaming seems isolated. Yet psychologically, it often provides a sense of connection. Players form bonds with characters, narratives, and even designers. Reading designer diaries, watching playthroughs, or joining online communities amplifies this connection.

For many, the act of playing alone becomes intertwined with a broader sense of belonging. The stories they live through at their tables are shared with others in forums, blogs, or conversations. Even if no one is physically present, a community of fellow soloists stands alongside them in spirit.

Coping and Comfort

It’s impossible to overlook the role of solo gaming in times of stress. For individuals facing loneliness, uncertainty, or anxiety, the structure of a game provides comfort. Rules give order, challenges offer distraction, and victories bring joy.

During difficult global moments, many people discovered this comfort firsthand. Solo games became not only entertainment but also coping mechanisms. They reminded players that stories of struggle and survival could be lived and won, even in miniature form.

A Growing Recognition

As solo gaming grows, so too does the recognition of its psychological value. Designers now intentionally craft experiences that highlight immersion, autonomy, and narrative connection. Publishers openly acknowledge soloists as a significant audience. Communities celebrate the unique ways individuals engage with games.

What was once seen as unusual or niche is now understood as a legitimate form of play that satisfies deep psychological needs. Solo gaming is no longer a hidden corner of the hobby—it is a vibrant space where individuals find meaning, joy, and connection.

For many, solo gaming begins with a single title. Perhaps it is a cooperative game tried without friends, or a board game purchased for its theme that happens to include a solo mode. Over time, that one game becomes two, then five, and eventually a collection. This gradual expansion often reflects more than just the accumulation of boxes; it reveals a lifestyle built around exploration, discovery, and personal ritual.

Choosing the Right Game

Selecting a solo game differs from shopping for a group experience. When buying for multiplayer sessions, factors like player count, accessibility, and table presence often dominate. For solo gamers, the focus shifts inward. Key questions arise:

  • How much time do I want to spend on a session?

  • Do I prefer narrative immersion or strategic puzzles?

  • Am I seeking relaxation, challenge, or storytelling?

Some players gravitate toward short, portable titles that fit into a daily routine. Coffee-break games or compact card systems provide bursts of entertainment without long setup times. Others prefer epic adventures, sprawling across the table and lasting several hours, where immersion takes precedence over efficiency.

Because preferences vary, many soloists cultivate a diverse library. A small deck-builder might serve as a weekday unwind, while a heavy wargame becomes the centerpiece of a weekend session. The beauty of solo play is that no consensus is required; the collection reflects one person’s rhythms and moods.

Curating a Collection

Building a solo gaming collection involves balancing ambition with space, time, and budget. Enthusiasts often face the temptation of acquiring every new release that promises a solo mode. Yet over time, most players develop a sense of curation, recognizing which experiences resonate and which gather dust.

Curating involves self-awareness. A player who thrives on narrative immersion may not find joy in abstract efficiency puzzles, no matter how acclaimed. Similarly, someone who loves elegant mechanics might grow weary of rule-heavy campaigns. By reflecting on what brings satisfaction, collectors learn to prune shelves and refine their focus.

Some adopt the principle of depth over breadth: fewer games, but each explored deeply. Others embrace variety, building libraries that span genres and mechanics. Neither approach is superior—it depends on the individual’s style of play. What matters is that the collection feels purposeful, not burdensome.

The Ritual of Setup

One practical aspect of solo gaming often overlooked is the ritual of setup. In multiplayer groups, setup may feel like a chore, with impatient friends waiting for the game to begin. Alone, setup becomes part of the experience.

Laying out boards, shuffling decks, arranging miniatures—these actions are almost ceremonial. They signal the transition from daily life into the world of play. Some soloists describe setup as meditative, akin to preparing a canvas before painting. Even the act of carefully boxing up components afterward carries a quiet satisfaction, closing the ritual with care.

This ritual deepens immersion. By engaging physically with the pieces, players create a tactile bond with the game world. In an era of digital entertainment, this physicality is one of tabletop gaming’s most distinctive strengths.

Time and Space Management

Solo gamers often face the practical challenge of space. Sprawling campaigns like Gloomhaven or Mage Knight can dominate a table for hours or days. For those without dedicated game rooms, finding space to leave setups intact can be tricky.

Many adopt creative solutions: portable trays, foldable boards, or dedicated shelves for in-progress games. Others turn to compact designs that offer depth without requiring vast space. Publishers, aware of this challenge, increasingly experiment with “table-friendly” formats for solo titles.

Time management is another factor. Unlike multiplayer sessions scheduled with friends, solo gaming fits flexibly into daily routines. Some carve out regular “solo nights,” while others slip short sessions into gaps of free time. This adaptability makes solo gaming accessible for people with unpredictable schedules.

Documenting also bridges the gap between solitude and community. While the play itself happens alone, the retelling invites others into the experience. This storytelling culture is a defining feature of solo gaming communities, transforming individual experiences into shared narratives.

The Social Side of Solitude

It may seem paradoxical, but solo gamers often thrive in social spaces. Online forums, discussion groups, and meetups dedicated to solo play have flourished. These communities allow players to exchange strategies, review new releases, and celebrate their victories.

For many, this connection satisfies the need for relatedness identified in psychological theories of motivation. Even without sitting at the same table, players feel part of a larger collective. Solo gaming becomes not isolation, but a shared language spoken across digital platforms.

Interestingly, solo players sometimes join multiplayer groups not for the play itself but for the discussion. The exchange of ideas, appreciation of design, and joy of storytelling unite people regardless of how they physically play.

Integration Into the Broader Hobby

Solo gaming no longer exists at the margins of the hobby. Publishers now routinely highlight solo modes in marketing, and reviewers dedicate space to evaluating them. Many games arrive with carefully designed “AI opponents” or “automata systems,” signaling that solo play is not secondary but central.

This integration influences design trends across the board. Cooperative games almost universally include solo rules. Competitive games increasingly feature automated systems to allow for solitary exploration. Even lighter family titles sometimes offer solo challenges, expanding their appeal.

The cultural shift also affects events and conventions. While board game gatherings remain social at heart, many now include spaces for solo demos or discussions about solo design. What was once a niche interest has become a visible, celebrated part of the hobby.

Balancing Passion and Practicality

Of course, the enthusiasm for solo gaming comes with practical considerations. Storage space, financial costs, and time all create limits. Some players wrestle with “shelf of shame” piles—unplayed games waiting for attention. Others struggle with the temptation of constant new releases.

Balancing passion with practicality requires intentionality. Many soloists develop systems: a “one in, one out” rule for purchases, dedicated budgets, or schedules to ensure each game gets played. These habits reflect a broader truth about the hobby: that it is not just about acquisition but about meaningful engagement.

The Joy of Replay

Replayability plays an especially central role in solo gaming. Since sessions are not driven by variety of opponents, the depth of a system becomes the key to longevity. Games with modular setups, branching campaigns, or emergent storytelling hold long-term appeal.

Players often recount dozens, even hundreds, of plays with a single title. Each session reveals new strategies or unfolds different narratives. Replayability ensures that the investment of time, money, and space pays off in lasting satisfaction.

The Future of Solo Collecting

As solo gaming grows, so too does the potential for innovation in collecting and playing. Compact “pocket campaigns,” hybrid digital integrations, and modular expansions all hint at future directions. Players may one day curate not just shelves of boxes but entire ecosystems of connected experiences.

Culturally, solo collecting may continue to blur boundaries. Some collectors proudly share shelves filled with solo-optimized titles, while others blend solo and multiplayer games seamlessly. The identity of a “solo gamer” becomes less about exclusion and more about emphasis—a recognition of where personal joy is most often found.

Final Thoughts

Looking back across this exploration of solo gaming, what emerges most clearly is that playing alone is not a compromise or a fallback option—it is a fully realized way of engaging with the tabletop hobby. What once lived in the shadows, quietly tucked into rulebook appendices, has stepped proudly into the spotlight. Solo play has become not just acceptable but celebrated, and with it has come an entire culture of players who have carved out their own rituals, stories, and communities.

 We saw how solo gaming shifted from a hidden corner of the hobby to a thriving movement. The internet, publishers, and passionate players all contributed to this shift, ensuring that no one had to feel, the discussion turned toward the craft of design—how automation systems, AI decks, and narrative branches emerged to support the solo player. What was once a “variant” is now a design pillar, pushing creativity in directions that serve both soloists and multiplayer groups.

Together, these perspectives show that solo gaming is not merely an offshoot of the board game hobby—it is its own vibrant branch, one that enriches the entire tree. Soloists remind us that play is not defined by numbers at the table but by the depth of engagement, the joy of discovery, and the stories we tell ourselves and share with others afterward.

The growth of solo gaming also hints at something larger. In an increasingly fast-paced, digitally connected world, carving out time for quiet, tactile, and imaginative play has profound value. It is a reminder that solitude need not mean loneliness; it can mean presence, focus, and creativity.

As we step into a new era of design and community, the future looks bright. Publishers are more attentive than ever to solo needs, designers continue to experiment, and players continue to celebrate their love of play in both private and public ways. Whether it’s a pocket-sized puzzle, an epic campaign sprawling across a dining table, or a narrative adventure documented online, the possibilities for solo gaming are expanding.

So here’s to the ritual of shuffling cards in silence, to the satisfaction of solving puzzles without compromise, and to the joy of sharing stories born from quiet tables. Solo gaming is not a lesser way to play—it is a different, equally meaningful path. And for those who walk it, it can become not just a pastime, but a lifelong companion.