Holidays have a way of pulling conversations back toward entertainment. When family gathers, or when friends reconnect across the season, the inevitable question comes around: “What should I play next?” For anyone who considers themselves a lifelong game enthusiast, it becomes both a fun challenge and a slightly daunting responsibility. After all, gaming is a vast landscape, and narrowing down recommendations is never as simple as pointing toward a single title. One has to consider genre preferences, time commitments, playstyle, and even what mood a game might fit.
Looking back at the year 2020 and beyond, it seemed the perfect opportunity to start consolidating experiences into an annual reflection. The goal is not to create a definitive list, but rather to share which titles—new or old—offered something memorable. Some games might be recent releases, others classics rediscovered, but all represent experiences worth mentioning for their mechanics, storytelling, or atmosphere.
This first exploration focuses on video games, and it’s worth noting that digital play has a unique ability to reach across communities. Whether through cooperative shooters, strategic empire-builders, or narrative-driven adventures, the medium offers a rich palette of experiences. Here, we’ll step through some key genres and examine the ideas and emotions they brought to the table.
Tactical Depth and Roguelike Inge
Strategy-heavy games often risk falling into patterns. Many turn-based titles can become predictable—units move in rigid order, optimal moves repeat, and creativity gives way to routine. Yet occasionally, a game breaks free from this mold and creates genuine tension through layered decision-making.
One notable example from recent years is a stealth-driven tactical game that blended physical positioning with virtual infiltration. It wasn’t just about moving pieces across a grid; it was about balancing information warfare against brute force. Every choice carried weight because a hidden timer loomed in the background. Waiting too long, or mismanaging resources, meant spiraling toward a no-win scenario. These mechanics elevated the experience from being a dry puzzle into a genuine contest of nerves.
Similarly, a clever grid-based battle game from the creators of a well-loved space survival title took inspiration from chess. Deploying just three units onto the battlefield, players faced an ever-changing set of enemies and objectives. Each turn became a miniature puzzle where abilities combined in surprising ways. What kept it engaging was that no two rounds unfolded in the same pattern. The limited scale made every action significant, ensuring the game remained fresh across countless hours of play.
On the science-fiction side of roguelike experiences, another release stood out with its blend of narrative and atmosphere. The core mechanics echoed earlier space exploration titles, but what lingered in memory was the story—a sweeping tale of mystery, collapse, and rediscovery. Combined with haunting visuals, it demonstrated that even systems-heavy games could weave a compelling narrative thread.
These tactical and roguelike titles highlighted a central theme: the most enduring games are those that create tension between options, where optimal solutions remain just out of reach. Instead of allowing comfort in repetition, they force players into uncomfortable choices, and in that discomfort lies true excitement.
Reimagining Strategy and the 4X Tradition
Grand strategy and 4X (explore, expand, exploit, exterminate) games occupy a distinct space. They promise empire-building, sweeping decision-making, and the satisfaction of watching long-term plans unfold. Yet many stumble under their own weight. Pacing often drags, late-game scenarios devolve into grind, and what begins as an inspiring simulation fizzles into a chore.
Occasionally, however, a title surfaces that captures the essence of the classics while smoothing away the rough edges. One spiritual successor to the legendary Master of Orion games achieved this balance. It retained the scale and pacing that fans loved while improving exploration, user interface, and resource management. It didn’t boast cutting-edge visuals, but the clarity of decision-making and the constant pressure of trade-offs made it feel alive.
Another memorable entry blended real-time strategy with civilization-style management. Instead of committing to marathon sessions that stretched over days, it offered quicker arcs without losing depth. Managing a Nordic clan, expanding across harsh landscapes, and contending with rival groups created a rhythm that felt both strategic and accessible. The victory conditions were finely tuned, ensuring each session reached a satisfying conclusion without overstaying its welcome.
Fantasy and science fiction often intermingle in strategy, but one particular series stood out for its tactical combat layer. Beyond managing empires, its real brilliance lay in the way armies maneuvered and clashed. Different races, classes, and magical specializations created endless variety. What made it exceptional was its ability to avoid the dreaded late-game drag. Instead of bloating with complexity, it delivered meaningful tension right up until the final moments.
For sheer scale, few could rival the pairing of two fantasy grand strategy titles released within consecutive years. Together, they formed an expansive world teeming with factions, asymmetric playstyles, and sprawling maps. Even those who avoided the tactical battles could find themselves engrossed in the overarching strategic layer, where empire management and long-term plotting became a game within the game.
At the other end of the spectrum was a minimalist approach. A micro 4X distillation reduced the genre to its bare bones, yet somehow retained surprising depth. Quick fifteen-minute sessions allowed for experimentation, challenge, and satisfaction without the monumental time investment usually associated with strategy games. It was proof that the spirit of 4X could thrive at multiple scales.
Digital Board Games: Bridging Tabletop and Screen
Board games have enjoyed a renaissance, and digital adaptations have followed closely behind. For players separated by distance or circumstance, online versions have become an essential lifeline. The experiences vary—some platforms replicate the physics and freedom of the table without enforcing rules, while others focus on smooth interfaces and strong artificial intelligence.
One sandbox-style platform deserves mention for sheer breadth. With thousands of titles available, it effectively mirrors the experience of sitting down at a physical table. The trade-off is that the system doesn’t manage the rules for you, requiring players to enforce structure themselves. While daunting at first, the payoff is nearly limitless. Combined with voice chat, it captures the social dimension of board gaming remarkably well.
Certain adaptations, however, succeed precisely because of their rule enforcement and strong AI design. A digital version of a well-known space colonization card game stood out by integrating a community-developed artificial opponent. The result was a challenging and rewarding experience that did justice to the original.
Another adaptation took one of the most beloved asymmetric board games of the past decade and brought its woodland factions to digital life. The translation of art and atmosphere worked beautifully, though the AI lacked bite compared to human opponents. Still, for those seeking to enjoy the game remotely or on the go, it provided an excellent alternative to physical play.
The takeaway is clear: digital board games are no longer mere curiosities. They serve as meaningful extensions of the tabletop hobby, providing accessibility, convenience, and new avenues of play. Whether through open-ended sandboxes or polished individual adaptations, they highlight how the boundaries between digital and physical gaming continue to blur.
Big Game Theory Reflections: RPGs, Action RPGs, and Cooperative FPS Adventures
If strategy and roguelike titles capture the thrill of tough choices and long-term planning, then role-playing games and cooperative shooters represent the opposite side of the spectrum: immersion in character, immediacy of action, and the energy of shared experiences. These games often ask less about optimization and more about identity, emotion, and connection. They transport players into stories both personal and collective, where choices unfold not just in mechanics but in relationships, atmosphere, and the pulse of teamwork.
2020 was a year when the value of digital companionship shone brighter than ever. For many, games became a bridge across distance—a way to share laughter, tension, and triumph when physical gatherings weren’t possible. Within this context, RPGs and cooperative FPS games played a crucial role, each in their own distinct way.
The Sandbox Spirit of Role-Playing
Role-playing games, whether sprawling epics or minimalist indie adventures, all revolve around one promise: stepping into a role and shaping a journey. That role might be a chosen hero in a carefully plotted story, or a self-directed character in a procedurally generated world. Either way, RPGs provide the canvas for imagination and identity.
One spacefaring RPG stood out in particular for how unassuming it seemed at first glance. It didn’t announce itself with cinematic cutscenes or flashy mechanics. Instead, it quietly drew players into the role of a starship captain navigating a galaxy teeming with factions, rivalries, and shifting alliances. The beauty of it was in the details—crew management, ship customization, trading, exploration, diplomacy. Each journey felt distinct, not because of branching storylines pre-written by developers, but because of the player’s choices and the consequences they triggered.
The writing was thoughtful, the quest design varied, and the sheer volume of content created a sense of living within a world rather than simply visiting it. The real accomplishment, however, was how it encouraged players to think like captains, weighing risks, juggling loyalties, and carving out survival in a universe that rarely handed out easy victories.
The Fusion of Action and Narrative
Action RPGs occupy an interesting space within the genre. They retain the role-playing foundation of progression, loot, and character development but layer it with fast-paced combat. This blend creates a rhythm where reflection and strategy intermingle with reflexes and adrenaline.
A standout in this space is the combination of pixel art with roguelike structure and an action-heavy combat loop. On the surface, it could be mistaken for a simple hack-and-slash title, but its presentation elevated it far beyond that. The pixel visuals weren’t merely nostalgic—they were crafted with a sense of artistry that made every dungeon, every spell effect, every character portrait feel alive.
Narration played a central role too. Instead of remaining in the background, the story unfolded through an ever-present voice that wove themes of family, resilience, and sacrifice into each run. The repetition of roguelike structure was softened by this storytelling layer, turning each failure into another piece of a larger narrative. Playing with a friend on the same screen only deepened the experience, transforming a solitary roguelike into a cooperative tale.
What this revealed was how role-playing is no longer confined to dialogue trees or scripted cutscenes. Even in an action-heavy title, role-playing can thrive in the act of embodying a character, living through their struggles, and allowing mechanics to merge seamlessly with story.
Cooperative FPS: Shared Challenges, Shared Triumphs
Perhaps no category of games better illustrates the power of play as a social connector than cooperative first-person shooters. These are games that demand teamwork, communication, and collective rhythm. Each player brings not only their reflexes but also their presence—the ability to support, to coordinate, and to share in moments of chaos and victory.
In the lineage of these cooperative shooters, a fantasy-themed title captured attention for its melee-focused combat. While most FPS games prioritize ranged weapons, this one pulled players into the thick of battle with swords, hammers, and spells. Waves of enemies surged across dark, atmospheric landscapes, and survival depended on precision, timing, and trust in one’s allies. The result was an experience less about individual mastery and more about shared flow—those rare moments when four players, perfectly in sync, carved through impossible odds.
Another cooperative shooter took a very different tone: dwarves in space, mining asteroids, battling alien swarms, and toasting victories with mugs of digital beer. It embraced humor and absurdity while still delivering satisfying combat and exploration. Procedural cave systems ensured variety, and fully destructible environments gave every mission a sense of unpredictability. More importantly, its lightheartedness made it the kind of game that could dissolve stress and replace it with laughter, even as players fought off relentless hordes.
Then there was the open-world zombie apocalypse cooperative shooter—a title that blended the freeform exploration of survival games with the structure of cooperative missions. The real innovation was in its movement system. Instead of trudging through ruined streets, players bounded across rooftops, leapt between ledges, and scaled walls with fluid parkour mechanics. Traversing the city became as thrilling as fighting through it. With friends, the experience took on a cinematic quality: a desperate scramble across rooftops, a mad dash through alleys, a last-minute rescue from a swarm of undead.
These cooperative shooters showed how varied the genre could be. One emphasized tension and precision, another celebrated humor and destructibility, and a third fused survival horror with exhilarating movement. The common thread was not their mechanics but the sense of camaraderie they fostered. They weren’t just games—they were shared adventures, the kind of stories that friends recount long after the session ends.
The Value of Cooperative Play in 2020
Reflecting on this period, one can’t ignore the broader context in which these games were played. With global events limiting physical gatherings, digital spaces became more than entertainment—they became vital channels of connection. Cooperative shooters and shared RPGs provided the rituals of teamwork and togetherness that so many people were missing elsewhere in their lives.
In this sense, the value of these games extended beyond mechanics or aesthetics. They offered a chance to bond, to laugh, to coordinate, and to feel part of something collective. They reminded players that even when separated by distance, collaboration and companionship remained possible.
RPGs, too, played their role. By immersing players in stories and characters, they offered a kind of escapism that was both comforting and meaningful. They allowed for moments of reflection, of emotional engagement, of feeling part of a journey larger than oneself.
Blending Genres, Blurring Boundaries
What emerges from examining RPGs, action RPGs, and cooperative FPS titles is the realization that genres are no longer rigid categories. Boundaries blur constantly. The starship captain simulator was part RPG, part strategy, part sandbox. The pixel-art roguelike blended narration with twitch combat. The cooperative shooters drew as much from survival and exploration as they did from traditional FPS mechanics.
This blending reflects the evolution of gaming as a whole. Developers no longer feel bound to replicate formulas; instead, they weave elements together to create hybrids that surprise and engage in new ways. For players, this means that the old genre labels—RPG, FPS, strategy—are less about limiting categories and more about touchstones. They provide a starting point, but the real experience lies in the intersections.
Big Game Theory Reflections: Hybrids, Crossovers, and Experimental Play
The gaming landscape of recent years has been characterized not by strict adherence to genre boundaries, but by constant experimentation at the intersections. Developers have been increasingly willing to take risks—blending mechanics, translating board games into digital form, or stripping down complexity to reveal something new. These hybrid experiences remind us that gaming is less about fixed categories and more about the endless potential of interactive design.
In reflecting on 2020 and the years surrounding it, what stands out is how fluid the notion of a “game” has become. A video game can play like a board game. A board game can be reborn digitally. A tactical simulator can feel like a narrative journey, while a roguelike can carry the weight of a family saga. This constant crossing of lines is not just innovation for its own sake—it’s a recognition that players crave variety, flexibility, and surprise.
The Rise of Digital-Physical Hybrids
Board games and video games have long existed as parallel mediums, each with its own strengths. Board games excel in face-to-face interaction, tactile engagement, and the social joy of gathering around a table. Video games, on the other hand, thrive on automation, scalability, and the ability to simulate complex systems. For years these mediums were treated as separate domains, but in recent times the barriers have softened.
Digital board game adaptations, as touched on earlier, represent one major form of crossover. Yet beyond simple translation, many titles have begun to experiment with blending the affordances of both mediums. Consider platforms that allow players to interact with virtual boards in real time, moving pieces as though they were at a physical table while still benefiting from digital convenience. These hybrid spaces provide a fascinating bridge: they preserve the improvisational and tactile nature of board play while allowing people across the globe to share in the same session.
Even within standalone titles, hybridization has become a design philosophy. Some video games incorporate board game mechanics—such as drafting, deck-building, or area control—into their digital frameworks. Conversely, board games have increasingly drawn inspiration from video game aesthetics and systems, borrowing from roguelikes, RPGs, and open-world design. The result is a feedback loop in which each medium enriches the other.
Experimentation in Scale and Simplicity
Another striking trend has been the willingness of developers to question assumptions about scale. For decades, the default approach to many genres—particularly strategy—was to expand outward: bigger maps, longer campaigns, more layers of systems. Complexity was treated as synonymous with depth.
Yet some of the most memorable experiences of the past decade have taken the opposite route. A micro-strategy game, for instance, distilled the 4X concept into fifteen-minute bursts of decision-making. On paper, it stripped away almost everything: no sprawling tech trees, no dozens of units, no endless turns. And yet the result was startlingly deep. By focusing on the essentials, it forced players to grapple with the heart of 4X decision-making in a concentrated form.
This spirit of reduction is not about dumbing down. Rather, it’s about discovering what makes a genre tick and then reimagining it in miniature. These experiments remind us that depth is not always tied to duration, and that tension can emerge as powerfully in a quarter-hour session as in a sprawling campaign.
Similarly, some hybrid titles experimented with scope in creative ways. Real-time strategy and civilization-style management were blended into sessions that might last an evening rather than a weekend. These middle-scale experiences carved out a space for players who loved strategic thinking but lacked the time or patience for marathon games. They demonstrated that accessibility need not mean compromise—it can mean sharpening the focus and amplifying the intensity.
Narrative in Unexpected Places
One of the most intriguing aspects of hybrid and experimental games is how they approach storytelling. Traditionally, narrative has been seen as the domain of RPGs and adventure titles, while strategy and board-inspired games were considered more mechanical. Yet this division has eroded.
A spacefaring roguelike, for example, combined strategic movement and resource management with a sweeping interstellar mystery. Each run across its procedurally generated sectors carried not just tactical challenge but narrative momentum. The mystery compelled players forward, and the atmosphere imbued every decision with weight. It demonstrated that narrative can thrive even in genres not traditionally associated with storytelling.
Another case was a pixel-art action roguelike that embedded narration directly into its gameplay. Rather than separating story from mechanics, it allowed the two to interlace. The narrator’s voice transformed each failed run into part of a larger family saga. What might otherwise have felt repetitive became a continuous unfolding of themes. It was not simply about defeating enemies or clearing dungeons—it was about living through a generational tale, where each setback was both mechanical and emotional.
These experiments reveal a deeper truth: players are increasingly open to narrative wherever it emerges. It no longer needs to be delivered in cutscenes or text boxes. It can live in the tension of a decision, the weight of an atmosphere, or the interpretation of failure.
Atmosphere as a Form of Play
One cannot overlook the role of atmosphere in these hybrid and experimental titles. Beyond mechanics and story, atmosphere itself has become a form of design. It shapes how players experience challenges and how they interpret the meaning of their actions.
In cooperative fantasy shooters, atmosphere emerged through voice acting, environmental detail, and the looming presence of overwhelming odds. The mechanical loop of fighting waves of enemies became inseparable from the mood of desperation and camaraderie it created.
In space exploration games, the atmosphere was built through art direction and sound design. Sparse dialogue, haunting visuals, and quiet soundscapes turned exploration into something almost meditative. Players weren’t just managing resources—they were absorbing the tone of a universe in decline.
Even in minimalist strategy experiments, atmosphere played a role. A micro-4X with geometric tribes might seem abstract at first glance, yet the clean visuals and rhythmic pacing created a distinct identity. Atmosphere does not always mean cinematic grandeur; sometimes it’s the quiet mood created by simple design choices.
These examples underscore that atmosphere is not a garnish but a core ingredient of play. It frames how mechanics are perceived and how stories are felt.
Lessons from Hybrid Design
What lessons can we draw from these hybrids, crossovers, and experiments? Several themes stand out:
- Boundaries are porous. Genres once seen as separate can merge seamlessly, creating experiences that feel both familiar and new.
- Scale is flexible. Games need not be long or complex to be deep. Concentrated experiences can be as powerful as sprawling ones.
- Narrative is everywhere. Storytelling is not confined to traditional RPGs; it can emerge in strategy, roguelikes, or even minimalist experiments.
- Atmosphere matters. Mood and tone are not secondary—they are central to how players interpret and enjoy mechanics.
- Accessibility and depth can coexist. Shorter sessions, simplified interfaces, and streamlined mechanics do not necessarily mean shallowness; they can mean focus.
These lessons point toward a future where gaming continues to diversify. The idea of a rigidly defined “strategy game” or “RPG” is becoming outdated. Instead, we see ecosystems of mechanics and moods that designers mix and match to create new forms.
The Broader Cultural Meaning
It’s also worth considering the cultural significance of this hybrid trend. As more people come to gaming—across generations, across cultures—the desire for variety expands. Not everyone has the time for 100-hour campaigns, nor does everyone enjoy the simplicity of mobile puzzle games. Hybrids offer bridges between audiences, inviting different kinds of players to meet in the middle.
For example, someone who loves tabletop gaming but hesitates to dive into complex video games might find comfort in digital adaptations. Conversely, a digital gamer who has never tried a board game might discover the joys of card drafting or asymmetric factions through an app. In this way, hybrids foster inclusivity by offering multiple points of entry.
Moreover, the experimentation of 2020 reflected a moment when people needed flexibility. Some sought quick bursts of play during stressful days. Others longed for deep immersion to escape reality for hours at a time. By offering both extremes—and everything in between—hybrid games mirrored the diversity of human needs.
Toward a Tradition of Innovation
If the earlier parts of this reflection emphasized strategy, tension, and cooperative connection, then this chapter emphasizes experimentation. The tradition worth cultivating here is not only reflection but also openness. To truly appreciate gaming’s evolution, one must be willing to embrace the unexpected, to try the odd hybrids, to celebrate the experiments that may not always succeed but often spark new ideas.
In the end, the hybrids and crossovers of recent years remind us of gaming’s vitality. The medium is not static; it is a living, shifting field of possibilities. Each experiment—whether it condenses a genre, merges two traditions, or finds story in an unexpected place—broadens our understanding of what games can be.
Big Game Theory Reflections: Culture, Community, and the Meaning of Play
If the earlier parts of this reflection have circled around mechanics, genres, and experimentation, then the final chapter must expand its gaze to the bigger picture. What did all these games and gaming experiences mean in 2020, and what can they still mean today? Beyond tactics and design, gaming is, at its heart, a cultural practice—a way of spending time, connecting with others, and making sense of the world. To talk about the “big game theory” of 2020 is to talk not only about which titles were released, but also about how play itself became a tool of survival, adaptation, and imagination.
The Context of 2020
The year 2020 was extraordinary for reasons none of us expected. The pandemic reshaped daily life: work shifted into homes, travel paused, and physical gatherings disappeared almost overnight. For millions, play—especially digital play—moved from being a pastime to being a lifeline. It wasn’t just about distraction; it was about staying sane, staying connected, and maintaining rhythms of joy when so many other rhythms were disrupted.
This context cannot be overstated. To understand why certain games resonated so deeply in 2020 is to recognize that they were more than entertainment. They were coping mechanisms, social bridges, and cultural touchstones. A farming and life-sim title became a shared haven for cozy community. A social deduction party game turned into the definitive meme of the year, precisely because it captured both the silliness and suspicion of online interaction. Massive online worlds became digital town squares where people hung out when real ones were closed.
Gaming has always had the capacity to create meaning, but in 2020, that capacity was magnified.
Games as Social Infrastructure
One of the clearest themes of 2020 was the way gaming acted as social infrastructure. When in-person gatherings became impossible, video games provided spaces to meet, talk, and share. These weren’t simply substitutes for physical presence—they were unique forms of togetherness shaped by the medium itself.
Take cooperative survival shooters, where players navigate swarms of enemies side by side. For some groups, this became the weekly “pub night” replacement: a way to gather, joke, and support one another while engaging in collective challenge. The monsters on the screen were less important than the sense of camaraderie they fostered.
Or consider digital board game platforms that allow friends to replicate tabletop nights from afar. Rolling dice on a screen or moving cards with a mouse might not match the tactile feel of cardboard, but it recreated the rituals of play—the banter, the negotiations, the shared suspense. These sessions demonstrated that even mediated through screens, games could sustain traditions of friendship.
Even single-player games carried a social function in 2020. People streamed playthroughs, posted screenshots, and shared stories online. The collective act of experiencing similar titles—whether building islands, exploring dungeons, or surviving apocalypses—created a sense of being in something together.
In this way, games were not just products but platforms for connection. They gave people reasons to meet, talk, and laugh at a time when other avenues of connection were strained.
Games as Coping Mechanisms
Equally significant was the way games served as coping mechanisms during a time of anxiety and isolation. The immersive quality of interactive play offered respite from constant news cycles and uncertainty.
Some players turned to tranquil life simulators, tending virtual gardens, fishing by quiet rivers, and decorating cottages. These games offered not adrenaline but comfort—a sense of control and stability when real life felt unpredictable. The repetitive rhythms of harvesting crops or arranging rooms mirrored the small rituals people developed in lockdown: baking bread, caring for plants, reorganizing shelves.
Others found solace in the structured challenges of roguelikes or strategy titles. There was something reassuring about systems that, while punishing, were at least fair. A player might fail repeatedly in a dungeon crawl, but the rules were consistent and the effort always taught lessons. In a chaotic world, that sense of fairness mattered.
Even horror games, paradoxically, became coping tools. To willingly enter a haunted house or alien-infested station was to reclaim a sense of agency over fear. Players could confront dread in manageable doses, and in doing so, release some of the tension accumulated from daily life.
What united these diverse coping strategies was the sense that games offered a safe laboratory for emotion. Whether through calm repetition, fair challenge, or controlled fear, they allowed people to process and regulate feelings in ways other mediums could not.
The Democratization of Gaming
Another important trend in 2020 was the widening accessibility of gaming. More than ever, games reached across demographics, geographies, and generations. The barriers to entry—whether technical, financial, or cultural—were steadily eroding.
Mobile platforms brought accessible play to billions. Party games with simple controls and hilarious outcomes spread rapidly through streaming platforms, drawing in people who might never have considered themselves gamers. Indie titles with low system requirements invited experimentation without high costs. Subscription services gave players instant access to vast libraries, lowering the pressure of individual purchases.
Meanwhile, streaming and content creation made gaming a spectator activity as well as a participatory one. Watching others play became a shared pastime, blurring the line between gaming and broader entertainment. For some, simply being in a Twitch chat or Discord call offered a sense of belonging as valuable as playing itself.
This democratization highlighted something profound: gaming is no longer a niche hobby but a central cultural practice. In 2020, it became a common language, connecting people across distances and differences.
Creativity and Expression
Another underappreciated dimension of 2020 gaming was creativity. Many games offered players the ability to create, design, or tell their own stories. This was not just gameplay—it was self-expression.
Island simulators allowed for elaborate landscaping, interior decoration, and the creation of themed towns. Sandbox games empowered players to build machines, structures, or entire worlds. Narrative-driven titles encouraged players to roleplay, to make choices, to shape outcomes.
In isolation, creativity became a vital outlet. Sharing screenshots, builds, or custom characters online gave people ways to showcase their personalities when other forms of self-expression—fashion, public gatherings, art shows—were unavailable. Games became canvases, galleries, and performance spaces.
This expressive dimension also fueled community engagement. Players swapped design tips, shared codes, and celebrated each other’s creations. In doing so, they turned games into ecosystems of collaborative artistry.
Memory, Ritual, and the Role of Tradition
Looking back, it’s striking how many players developed rituals around games in 2020. Weekly raids, nightly farming sessions, weekend board game nights—all became anchors of routine in a time when schedules were otherwise disrupted.
These rituals mattered. They created stability, something to look forward to, something to rely on. In this sense, games weren’t only about novelty or excitement; they were about memory and tradition. Years from now, many will recall not just which games they played in 2020, but the rituals surrounding them: Friday-night calls with friends, evenings spent decorating islands, the sense of collective discovery when everyone tried the same viral party game.
Games, then, functioned as more than diversions. They became temporal markers, structuring time and giving shape to weeks and months.
So what does all this tell us about the deeper meaning of play? Several insights stand out:
- Play is relational. Even single-player experiences became social through sharing, streaming, and discussion. Gaming is never just solitary; it is always embedded in networks of meaning.
- Play is adaptive. In times of crisis, play adapts to serve human needs—providing comfort, structure, or catharsis.
- Play is cultural. Games are not mere entertainment; they are cultural artifacts that reflect and shape the times in which they are played.
- Play is creative. Through customization, design, and expression, gaming becomes a medium of art and identity.
- Play is ritual. Beyond novelty, games offer continuity. They give players traditions to carry through uncertain times.
Taken together, these insights remind us that gaming is not trivial. It is one of the most profound ways humans make meaning together.
Final Thoughts
Looking back across the reflections in this series—strategy, cooperation, experimentation, and culture—it becomes clear that 2020 was not just another year in gaming. It was a moment where the medium revealed its full range of possibilities: a space for competition and creativity, a tool for coping and connection, a laboratory for innovation, and above all, a cultural anchor during times of uncertainty.
What strikes me most in hindsight is how many different roles games played simultaneously. For some, they were escape hatches, places to breathe when the outside world felt overwhelming. For others, they were bridges, allowing friends, families, and strangers to stay in touch across distance. For still others, they became rituals, reliable rhythms in days that often felt unmoored. These overlapping roles show that gaming is not reducible to a single definition. It is not just entertainment or distraction. It is, in its richest sense, a way of living.
The diversity of experiences from that year also highlights how elastic the word “game” has become. We can use it to describe sprawling strategy epics, minimalist mobile puzzles, cozy life simulators, or chaotic party antics. Each offers a different flavor of play, yet all are connected by a common thread: they invite us to interact, to experiment, to imagine. The “big game theory” here is not about ranking genres or declaring winners; it is about recognizing that this diversity is itself the strength of the medium.
Perhaps most importantly, 2020 showed that games are never solitary. Even the most private single-player experience exists within a broader cultural web. When a player decorates their island, they share screenshots online. When someone struggles through a roguelike dungeon, they swap stories on forums. When a group logs on to hunt monsters or roll digital dice, they carry each other through laughter, frustration, and victory. Play is always relational—it links us to each other, even when we are physically apart.
There is also a lesson about resilience. Games in 2020 were not designed to address a pandemic, yet they rose to the occasion. Their adaptability came not from developers alone, but from communities who repurposed them as meeting places, comfort zones, or creative outlets. This shows the deeper cultural power of gaming: it is not static content to be consumed, but a dynamic practice shaped by those who play.
Looking ahead, I think the legacy of that year will be twofold. On one hand, it accelerated trends already in motion: hybrid experiments, accessibility, narrative woven into unexpected genres, and the democratization of play through streaming and mobile platforms. On the other, it reminded us of something timeless: the human need for play itself. In every era, across every culture, people have turned to games—not because they are trivial, but because they help us endure, connect, and imagine better worlds.
If there is one takeaway from this exploration, it is that games matter most when we see them not as diversions but as dimensions of life. They are at once serious and playful, competitive and cooperative, experimental and traditional. They give us the freedom to fail safely, the chance to tell stories together, and the courage to confront challenges both fictional and real.
So, the “big game theory” of 2020 might be put simply: games reveal who we are, and who we hope to be. They mirror our anxieties, amplify our joys, and weave our friendships into stories worth remembering. And in a year when so much else was disrupted, they reminded us that even when the world feels fractured, the act of play can hold us together.